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Hello fellow user! Welcome to EcholessREALMS! We hope you enjoy your stay, head below to read the About Us section and find our many projects!
ABOUT US
Here we make our projects with a focus on efficiency, to make it as easy for you as possible to navigate, and find what your looking for.
We try to make everything with insane quality, to be easy on your eyes while maintaining good artwork come release.
Almost everything we do is chosen by our amazing Discord Community, with lots of polls and even more suggestions.
Announcements and DEVBLOG's
Dear Drivers, Painters, and Zombie Killers,
As you know, Freedrive is releasing soon, when? Tomorrow. Wait, really? No. Freedrive: Injirius Backroads, is releasing on February 2nd at 2PM Eastern Standard Time for all of you to enjoy.
Starting next month, there will be Monthly Major Updates, Weekly Minor Updates, and 1 Semi-Annual Huge Update. After that, Freedrive: Injirius Backroads, will be content complete, and work on our next game(s) will hopefully be finished in time for the next release.
This is the start to a new year of EcholessREALMS and Echoless Games, and it could not have been done without HellowBR, the creator of the base game itself, allowing us to have future features like a Minimap, Particles, 3D Objects, and maybe even Collisions with Buildings!
If you have any Feature Requests, Bug Reports, or any Feedback whatsoever, go to: https://forms.gle/Po19bZUbXmXRreyn6
Dear Drivers, Painters, and Zombie Killers,
Wait, this isn’t right? How have I made 2 devblogs in one month? Well, I guess it’s alright. I am going to release Freedrive: Injirius Backroads really soon, like maybe even the first week of February, though no promises for that! The reasoning for this is that I would like to make a ton of updates to the game that add more and more features over time, so that this game can last a lot longer than my other ones!
So, how does that sound? I’m sure you’re probably thinking that the release version will have a lack of completion, but in reality, I am sure you will all like it! There are many new things alone, like a Debug Mode to help me get rid of bugs. Exploration alone will make the release version the best title in the entire Freedrive series.
Freedrive will get its own trailer once I feel it is ready, most likely a couple days before release, and there will be trailers for every major release after that!
Dear Drivers, Painters, and Zombie Killers,
Wow, it has been a long year, around this time last year I was announcing Jazzcraft’s release date, and a year later?
Freedrive: Injirius Backroads development is happening faster than ever before! I have added many new things that I am sure people will like, the ground has detail and texture, the roads have road markers, and the water has waves!
This Devblog is dedicated to all the time Hellow and I have worked on Freedrive, how far this game has gotten from where it started and where it is now, all of this is because of the wonderful community in front of us and we never knew it, it amazes me how amazing people can be and how wonderful last year has been, so I would like to thank you all for being an amazing part of our community.
Some of the things that I have accomplished since last devblog, is mainly all about the back end of the game, as I have been able to work on a game engine for all future Freedrive games, and I am calling it the “Efflux Engine” This engine will serve as the base project for all future Freedrive games, and it allows me to add new features with ease, if I wanted I could even add mod support really quick and easy, but that will be for a later update when I know enough to do it right.
Dear Drivers, Painters, and Zombie Killers,
Once again, this has been a while, thank you all so much for the wait, but today I have bad news to share! I lost almost all of Freedrive because of Razer Auto-Clean. I have been storing Freedrive in my downloads folder and because I haven't really used the file in more than 2 months, it was deleted!
Because of this, I am going to do a slight reset on everything I have been working on, and rename Freedrive: Los Injirius, to Freedrive: Injirius Backroads. Reasoning for this name change also includes that I still haven't found a way to make Buildings that you don’t drive straight through, and a city without buildings doesn't really exist!
Dear Drivers, Painters, and Zombie Killers,
It has been a while, hasn’t it? While I arrange the release date and trailer for Freedrive: Los Injirius, I have also been slowly working on some updates in the background, and holy, is there a major difference! While I had redo the map for performance, I launched a poll for people deciding between Detailed Maps, and Speed changes depending on the terrain. There has been a lot more than that, though! Not only have I found and removed at least 20% of the bugs that I could find, I also improved the performance to a point where Freedrive: Los Injirius performs similar to Freedrive: Moonlight!
Some personal things have happened while I was gone, so the amount I could actually work on Freedrive was really low. I would like to apologize for the lack of transparency from me and the other developers and I hope you all have a great time, and I hope to release Freedrive: Los Injirius soon! (Expect some news anywhere from December to February!)